﻿using UnityEngine;
using System.Collections;

public class Neuron : MonoBehaviour {

	public long synapse;
	public ushort soma;
	public ushort axon;

	void Start () {
		axon = soma = 32767;
	}

	void FixedUpdate () {
		if (synapse > 65534)
			synapse = 65534;
		if (synapse < 0)
			synapse = 0;
		soma = (ushort)synapse;
		synapse = 32767;

		axon = soma;
	}

}
